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Wiki · Your progression

What unlocks when

Every level gate in the game, in order, and what grows a little with every level.

Most gates read your total level. The pimp’s ladder reads your civilian rank, and the tow truck reads your Towing skill.

When Which level What opens
From the start Tow dispatch rank 1. Trucking cargo and petrol runs. Simeon’s repo jobs. The pimp’s Trouble on the corner. Shop and ATM hold-ups (once the walkthrough reaches them). Fishing, racing, the G6 insider. Every dealership but Premium Deluxe. Joining a team.
3 Civilian The pimp’s Collect the earnings (at night only, 19:00 to 06:00 game time)
3 Total Banks: walk up to a Fleeca, or /heists for Pacific Standard
3 Towing Tow rank 2: the Large Tow Truck, highway breakdowns, calls after dark
4 Total Trucking random events: illegal goods, fragile goods, zoo animals
5 Total Create a group (/creategroup). Lease a business slot (/businesses)
5 Civilian The pimp’s Rival on the block
6 Towing Tow rank 3: the Flatbed, police seizures, impound transfers, gang cars, calls further out
7 Fishing The large cooler
8 Civilian The pimp’s Client pickup
10 Total Premium Deluxe Motorsport: sports cars, supercars and convertibles
10 Hacking Every hack one step easier
10 Towing Tow rank 4: insurance recoveries
11 Civilian The pimp’s Hold the turf
15 Total Buying from Vangelico’s cases
15 Civilian The pimp’s VIP Escort: the whole ladder is open
15 Towing Tow rank 5: the scrapyard offers two to four times the fee for the car on your hook
20 Hacking Another step easier
25 Civilian The heads-up race stake stops growing ($6,000)

No level needed for joining a team (not while you’re wanted, and the police turn away anyone with unpaid tickets), robbing Vangelico, attacking a Gruppe Sechs truck, buying a weapon at Ammu-Nation (no licence either), or buying from Lester (civilians only).

What grows a little every level

  • The pimp’s pay: 1% more per civilian level, up to 50% more.
  • A heads-up race stake: $1,000 plus $200 per civilian level, up to $6,000. It’s always the lower of what the two racers’ levels and cash allow.
  • Your haggle at the pawn shop: a 45% chance, plus 2% per Robbing level, up to 80% (from Robbing 18).

Business reputation

Your Business skill is your reputation as a small-business holder:

Reputation Business skill What it gives
1 2 10% off washes and club drinks
2 4 Business jobs cool down 20% faster and pay you 15% more
3 7 Others on your jobs earn 25% more; your jobs earn the business 15% more; a second slot
4 11 Your slots earn 15% more
5 16 Your slots can pay into your paycheck instead of the safe

Police rank: the armoury

Rank Weapons
0 Stun Gun, SNS Pistol, SNS Pistol Mk II, Pistol
1 Ceramic Pistol
2 Vintage Pistol, Perico Pistol, Pump Shotgun
3 Pistol Mk II, Combat Pistol, Double Barrel Shotgun, Machine Pistol
4 Marksman Pistol
5 Heavy Revolver, Sawed-Off Shotgun, Mini SMG, Compact Rifle
6 SMG
7 Double-Action Revolver, Sweeper Shotgun, Sniper Rifle
8 Navy Revolver, Bullpup Rifle
10 Pistol .50, Heavy Pistol, Heavy Revolver Mk II, Bullpup Shotgun, Combat PDW, Gusenberg, Carbine Rifle
12 Heavy Shotgun, Musket, Assault SMG, Special Carbine, Smoke Grenade
15 AP Pistol, Assault Shotgun, Micro SMG, MG, Advanced Rifle, Assault Rifle, Heavy Sniper
20 Combat Shotgun, SMG Mk II, Combat MG, Assault Rifle Mk II, Bullpup Rifle Mk II, Carbine Rifle Mk II, Military Rifle, Marksman Rifle
25 Pump Shotgun Mk II, Special Carbine Mk II, Heavy Sniper Mk II, Marksman Rifle Mk II
30 Combat MG Mk II

Roadblocks, stingers and oil slicks stay down 1 minute at first, then 2 minutes at police rank 5, 3 at 10, 4 at 15, 5 at 20, 10 at 25, and an hour at 30.

Firefighter rank: the station’s equipment

Extinguisher, flashlight and flares from the start; a stone hatchet at rank 1; a flare gun at 2; a hatchet and a wrench at 3; a jerry can at 5.

Next on the path: Levels 1 to 5.

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