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Medic

Answer 911 calls, treat the patient, and get them to a hospital before time runs out.

Opens: From the start, if you're not wanted

Join at the desk of any hospital (see Joining a team). Every hospital but Eclipse Medical Tower has a garage that hands out an Ambulance or the Lifeguard truck, free, one every 5 seconds.

A call, start to finish

  1. Drive a medic vehicle yourself. Calls only come to the driver. Every 2 minutes dispatch sends a 911 card with the district and the distance: an Ambulance gets calls on land, the Lifeguard truck on the beaches.

  2. Press Y within 35 seconds to take it. A patient blip and a waypoint appear.

  3. Get out at the scene. The patient menu offers the one treatment they need:

    Patient Treatment
    Overdose Naloxone
    Cardiac arrest CPR
    Broken bones Medication
  4. Watch the Patient Health bar. Left untreated it drains a little faster than the clock, so the patient dies before time is up. Treating them puts 40 of their 100 health back.

  5. Put them in the back, with your vehicle close by.

  6. Drive to the nearest hospital, which gets its own blip and marker, and enter the marker in the vehicle.

The clock is 5 minutes, plus one more for each whole kilometre from you to the patient and on to the hospital.

A call fails if the clock runs out, you die, the patient dies, or the vehicle is wrecked. A failed call pays nothing.

Pay

A patient delivered $600 + $0.15 a metre (your drive to the patient plus the drive to the hospital), into your paycheck
During a Purge Double
XP 90 a patient delivered

There’s one rank title, Paramedic, and medic rank doesn’t open anything yet, but every point counts toward your total level.

Tips

  • Treat first. The health bar, not the clock, is what usually ends a call.
  • A longer call pays more and gives you more time.
  • J silences the siren of an emergency vehicle you drive, like the Ambulance, while its siren is on.

Related: Joining a team · Firefighter · Money

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