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The jeweller

Vangelico Fine Jewelry. Smash the display cases for jewellery and empty the till.

Opens: From the start, with a duffel bag

When you can start

A civilian, not on a mission, past the walkthrough; no level needed. You need a duffel bag on your back (without one the cases won’t open) and something to smash glass with: any gun, or a bat, crowbar, hammer, hatchet, machete, wrench, golf club, knuckle duster or battle axe. Up to six robbers. Vangelico is open 09:00 to 21:00 game time; shut, its doors are locked.

How it works

  1. Prepare (optional).
    • Disable the alarm: G at the computer on the counter. Win the hack and the alarm and cameras are off for 10 minutes; lose and the alarm goes off.
    • Cut the power at the jeweller’s own fuse box, with a blade, in 30 seconds: no alarm, cameras or lights for 90 seconds, and the door locks open, which is the way in after hours. The police are told.
    • Gas it: a BZ gas grenade at the roof fan puts the guards, the assistant and anyone without a gas mask on the floor for 90 seconds (tear gas, 30). A balaclava doesn’t protect you; a gas mask does. Ammu-Nation always stocks the plain Gas Mask and rotates the rest. While you stand in a gassed building, “Gas wears off in” and the seconds left show under your take.
  2. Start. Point a weapon at the shop assistant to empty the till, or start on a case. Either way, everyone who joins is in the same job.
  3. The cases. There are 20, each holding one piece that goes into your bag. One robber works a case at a time, and a smashed case stays gone until the shutters come back up and the glass returns. If your bag leaves you between claiming a case and opening it, the piece lands on the floor at your feet. The first case you smash sets off the alarm, unless you disabled it or cut the power; gas doesn’t stop the glass sensors.
  4. The guards. Two guards draw on robbers, shooters and whoever set off the alarm, unless they’re gassed. A guard you shoot fights back.
  5. Get out. The job ends when every robber is 100 m from the building, or after 3 minutes. If anything noticed you: a wanted level and an APB.

What’s in a case

Each case holds one piece, picked by chance, in a varying condition.

How often Pieces
Common Gold ring, designer watch, pearl necklace, gold bracelet, diamond earrings, steel watch, gold necklace
Fair Amethyst, chronograph watch, blue topaz, topaz, emerald brooch, diamond bracelet, diamond ring, gold watch, luxury watch, sapphire necklace
Rare Sapphire, emerald, ruby, uncut diamond, platinum watch, cut diamond
Rarest Diamond necklace, very rarely

Pay

  • The till: $2,500 to $6,000, paid as the assistant hands it over.
  • The pieces. Your screen shows In your bag (what yours are worth) and Crew carrying (the whole crew’s), both at full market value. A pawn shop pays less: see Selling stolen goods.
  • 300 civilian XP and 60 Robbing XP to every robber.
  • Quit the game mid-job with any of the loot on you and it still counts as the robbery: you’re charged, the cooldowns start on you, and the last robber leaving shuts the shop.
  • The shop shuts for 30 minutes after a robbery, and you can’t rob it again for 30 minutes.

Tips

  • No bag, no case. Arms full, no case. A full bag loses the piece, and the case is still smashed.
  • Killing the assistant loses you the till, not the job.
  • Your bag drops where you fall if you die while wanted or inside your own crime scene with police online.
  • Pieces stay hot for half an hour after the job. Sell them later for the full price, with no risk of a tip-off.

Related: Carrying things · Selling stolen goods · Banks and hacking · Shop robberies · Repo jobs (where a bag comes from)

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