Wiki · Your progression
How progression works
Everything you do earns XP, toward your total level, a rank for each team, and six skills.
Three kinds of level
Your total level is your whole character, the rank bar you see when you press F1 or Z. It’s what opens the big things: banks, groups, leasing a business, the premium dealership. It goes to 100. It grows from:
- all of your team XP: every point you earn on a team also counts here;
- a few awards of its own: the walkthrough (150), your first goals, a lottery win (150). Of all the achievements, only your first goals pay anything.
Skill XP never counts toward your total.
Team ranks. Civilian, Law Enforcement, Medic and Firefighter each have their own rank, up to 100. Switching teams loses nothing; the old rank waits for you. Team XP only counts for the team you’re on right now: sell fish or finish a board job as a medic and you get the cash, but no civilian XP and nothing toward your total.
- Civilian rank opens the pimp’s harder jobs and raises his pay, and sets how big a heads-up race stake can be.
- Police rank opens the armoury’s weapons and keeps your roadblocks and stingers down longer.
- Firefighter rank opens the station’s equipment.
Skills go to 25, and each grows from its own work:
| Skill | Grows from | What it does |
|---|---|---|
| Hacking | successful alarm panel and vault terminal hacks | Level 10 makes every hack a step easier, level 20 another |
| Robbing | robberies you get away with, and sealed G6 cargo sold to the insider | A better haggle at the pawn shop |
| Towing | tow calls delivered | It is your tow rank: better calls and trucks |
| Fishing | every fish landed and every pot pulled | Fishing 7 lets you buy the large cooler |
| Business | business jobs and collecting a safe | Your small-business reputation: discounts, a second slot, bigger earnings |
| Mechanics | nothing yet | Shown on your skills page, but nothing raises it today |
You’ll know when it happens
Every time you earn XP, GTA’s rank bar flashes. A level-up is announced to the whole server, with confetti for a team or total level. To check where you stand:
- F1 or Z: your total level;
/level: your team rank, and/total: your total level;- Skills & ranks in the F10 dashboard: everything, with your tow rank under Towing;
- Profile in the dashboard: a card for each team with your counts on it, and the leaderboards to see how you stack up.
Where XP comes from
| What you do | XP | Goes to |
|---|---|---|
| Finish the walkthrough | 150 | Total |
| Your first goals | 50, 150, 60 and 400 | Total |
| Win the lottery | 150 | Total |
| A trucking run | 40, +12 a km, +30 for petrol, +20 a random event, +5/12/20 for parking in the bay | Civilian |
| Simeon’s repo job | 60 easy, 100 medium, 150 hard | Civilian |
| A tow call | 55 to 130 by call (a quarter more after dark) | Civilian |
| 25 to 70 by call (a quarter more after dark) | Towing | |
| A pimp job | 50, 80, 110, 120, 160, 220 up the ladder | Civilian |
| A robbery you get away with | shop 60, ATM 25, other 15, bank 150, jeweller 300 | Civilian |
| shop 20, ATM 10, bank 100, jeweller 60 | Robbing | |
| Hold up a player / a passer-by / pick a pocket / shake down a dealer | 40 / 25 / 12 / 30 | Your team |
| Crush a car at the scrapyard | 15 | Your team |
| A successful hack | 40 | Civilian |
| 46 | Hacking | |
| A fish | 25 a keeper, 6 an undersize one, +15 for a new species, +120 for a trophy | Fishing |
| A pot pulled | 38 | Fishing |
| Selling fish | 4 a fish | Civilian |
| Sealed G6 cargo sold to the insider | 10 a piece | Robbing |
| Racing | 40 to finish, +120/70/40 on the podium, 50 for a personal best, 200 for a server record | Civilian |
| Today’s work | 100 to 200 a daily, 800 to 1,000 the weekly | Civilian |
| A business job / collecting a safe | 40 / 10 | Business |
| A police arrest | 40 + 10 a star, plus bonuses; a takedown pays three quarters | Police |
| Writing a ticket / collecting one | 5 to 15 / 5 to 15 | Police |
| Resetting an alarm / taking a witness statement | 20 / 20 | Police |
| A Gruppe Sechs escort | 15 a leg, 40 for the whole run, 20 first on scene, 10 a piece of cargo booked | Police |
| A patient delivered | 90 | Medic |
| A fire | 6 a flame, +60 for everyone there when it’s out | Firefighter |
The team curve is gentler than the total’s, so your civilian rank usually runs a little ahead of your total level.
Related: Achievements and leaderboards · Your first hour
Next on the path: What unlocks when.
XP to reach a level
The total rank and each team rank go to 100; a skill stops at 25. Hacking has its own curve, so its first levels take a few hacks each (46 XP a successful hack).
| Level | Total rank | Team rank | Skill | Hacking |
|---|---|---|---|---|
| 2 | 145 | 83 | 55 | 113 |
| 3 | 354 | 202 | 135 | 239 |
| 5 | 1,088 | 621 | 414 | 554 |
| 7 | 2,281 | 1,302 | 868 | |
| 10 | 5,000 | 2,853 | 1,902 | 1,928 |
| 15 | 12,201 | 6,961 | 4,641 | 4,500 |
| 20 | 22,976 | 13,108 | 8,739 | 8,638 |
| 25 | 37,538 | 21,416 | 14,277 | 14,660 |
| 30 | 56,062 | 31,984 | ||
| 50 | 172,478 | 98,403 | ||
| 75 | 420,857 | 240,108 | ||
| 100 | 792,500 | 452,140 |
The skills
| Skill | Top level | What the game tells you about it |
|---|---|---|
| Hacking | 25 |
|
| Mechanics | 25 |
|
| Robbing | 25 |
|
| Towing | 25 |
|
| Fishing | 25 |
|
| Business | 25 |
|
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