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Death and respawn

Everybody is told how you died, you wake at a hospital for a small bill, and you keep your bank, pockets, cars and house.

Opens: From the start

Dying in KCNR is cheap on purpose. There is no revive, no lost levels and no loot lying on your body. You lose a small bill, whatever was in your hands (see Carrying things), and sometimes a worn bag. This page is everything that happens, in order.

When you die

  • Everybody is told in chat who killed whom, and with what: “died (Fists, by a Ballas member)”, “killed name”, “committed suicide”, or just “died”. A car is “run over by” its name, a heavy object is “crushed”, and a fall, a drowning or the map itself is “misadventure”. A police officer, an animal (see Wildlife) or a gang member is named too.
  • You see a WASTED shard under the same cause.
  • Kills and deaths are counted on the leaderboards, a kill for the one who got it and a death for you.
  • Your cuffs come off, and anything in your hands is put down where you fell.
  • Whatever you were doing ends. A job or mission you were on fails with no pay (see each job’s page), a trade is called off with everything going home, an open boot shuts, a dumpster search or a stick-up in progress stops, and a robbery you were part of ends for you.

Waking up

You get a respawn button with a countdown on screen. It runs 8 seconds, or 3 seconds during the Purge. Then:

Where you were Where you wake
Anywhere in the world The hospital nearest to where you fell, at a spot in its grounds
Right beside that hospital The next nearest hospital, so you never wake up beside whoever killed you
In a cell, serving a sentence Back in a cell, with no hospital bill. Dying is not a way out of jail
Killed by an officer at 4 or more stars In a cell, as if you’d been arrested: see Jail and the law
Inside a house or a mod shop At a hospital in the open world, like anybody else. Your Spawn in house setting only applies when you log in

Your team makes no difference: a civilian, a police officer, a medic and a firefighter all wake the same way. You’re told “Discharged from hospital” when you arrive.

The hospital bill

Every death that doesn’t end in a cell costs you 2% of the cash you’re carrying, at least $50 and at most $1,000, and never more than you have. It comes out of your cash only, never your bank, and chat shows the amount in green.

Cash on you The bill
$0 to $2,500 $50 (or all you have, if less)
$5,000 $100
$10,000 $200
$50,000 and up $1,000

The bill is the same in a Purge. It goes to the city’s treasury: see Money.

What you lose

You lose When
The hospital bill above Every death, unless you wake in a cell
Whatever you were holding in your hands, put down where you fell Every death
A worn bag and everything in it, dropped where you fell for anybody to pick up Only if you die wanted, or inside your own crime scene, and an officer is online. Otherwise it stays on your back
Till cash from a hold-up you haven’t got away from Killed at the scene of the robbery with an officer online. It falls where you fell, for anyone to take, not the city
Your share of a job’s pay The job fails when you die

Get clear of the scene and the take is yours, however you die afterwards. With no officer online nothing is lost but the bill.

What you keep

  • Your bank, which nobody can take from you.
  • The items in your pockets. A death never empties them.
  • Your weapons, which are given back as you wake.
  • Your cars and your houses.
  • Your levels and XP.

Spawn protection

Every time you spawn you get 10 seconds in which nobody can hurt you. It ends the moment you draw a weapon, and you’re told when it’s over. The first 15 minutes of a new character, the walkthrough, have their own protection and cover this one.

Killing other players

A civilian who kills another player commits Murder: 4 stars, or 5 if an officer can see it. See Wanted level and heat. A police officer who kills a civilian with 4 or more stars makes a takedown, which counts as an arrest and pays three quarters of the arrest XP.

Tips

  • Bank your cash before a fight. The bill, a stick-up and a robbery drop all take cash, never your bank.
  • Wear a bag only when you must. A worn bag is the one thing a death can take, and only while you’re wanted.

Related: Money · Items and your pockets · Jail and the law · The Purge · Medic · Houses

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